Following a taste of world peace thanks to Pokemon Go, there's no question that the creature-catching franchise stands as one of the most popular video games around. The iconic Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The persistent pandemonium surrounding card prices guarantees almost daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were buried by the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the battling element of the series, and not nearly enough of them focus on the ordinary aspects that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch noted Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of passive games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to broadcasting the game 24/7. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Did you know that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu